Motion and tactile interaction study
Haptica
An exploration of how motion design and tactile feedback can shape the emotional feel of a user interface.
- SwiftUI
- Core Haptics
- KeyframeAnimator
- Canvas
High-fidelity transitions, intentional motion, and haptic feedback used as part of the product experience.
Context
Motion is often decoration. Haptics are often afterthoughts. Together, done well, they can carry meaning that copy and layout can't reach.
Challenge
Study how motion and haptics can communicate — not just delight — inside a mobile interface.
My role
Concept, interaction and motion design, SwiftUI implementation.
Process
I built a series of small, focused experiments — each isolating a single question about pacing, easing, or tactile response.
Design exploration
Explored KeyframeAnimator, Canvas rendering, and layered timing. Each surface asked: what does this movement mean?
Technical execution
Built in SwiftUI with Core Haptics. Each scene runs as an isolated study, easy to compare and refine.
Final solution
A small catalogue of interactions where motion and touch feel like one integrated response.
Outcome
A design vocabulary for future product work — a way of thinking about motion and haptics as a shared language.
Learnings
The most memorable interactions weren't the flashiest. They were the ones where the animation and the haptic finished together.
Key product decisions
- Treat animation as communication, not decoration.
- Match haptic response to the intent behind the interaction.
- Prefer fluid, physical transitions over cut-based UI changes.
- Study emotional quality, not just technical smoothness.