All work

Motion and tactile interaction study

Haptica

An exploration of how motion design and tactile feedback can shape the emotional feel of a user interface.

  • SwiftUI
  • Core Haptics
  • KeyframeAnimator
  • Canvas

High-fidelity transitions, intentional motion, and haptic feedback used as part of the product experience.

Context

Motion is often decoration. Haptics are often afterthoughts. Together, done well, they can carry meaning that copy and layout can't reach.

Challenge

Study how motion and haptics can communicate — not just delight — inside a mobile interface.

My role

Concept, interaction and motion design, SwiftUI implementation.

Process

I built a series of small, focused experiments — each isolating a single question about pacing, easing, or tactile response.

Design exploration

Explored KeyframeAnimator, Canvas rendering, and layered timing. Each surface asked: what does this movement mean?

Technical execution

Built in SwiftUI with Core Haptics. Each scene runs as an isolated study, easy to compare and refine.

Final solution

A small catalogue of interactions where motion and touch feel like one integrated response.

Outcome

A design vocabulary for future product work — a way of thinking about motion and haptics as a shared language.

Learnings

The most memorable interactions weren't the flashiest. They were the ones where the animation and the haptic finished together.

Key product decisions

  • Treat animation as communication, not decoration.
  • Match haptic response to the intent behind the interaction.
  • Prefer fluid, physical transitions over cut-based UI changes.
  • Study emotional quality, not just technical smoothness.